PROFILE OF OLIVER WALLINGTON - PROTOTYPE AND CONCEPT DEVELOPER
Struer, November 2008
Concept Developer Oliver Wallington has a B.Sc. in Industrial Design from Brunel University in the UK, and specializes in technology product concept and usability. He uses design, media and hardware prototyping skills to assist development of innovative and intuitive user focused products, taking concepts to working prototype level. This includes the renewal of existing products, the further development of ideas from external designers and creating new projects, identifying potentially interesting areas by looking at a mix of user needs, trends and technology and market and company considerations.
Prior to Bang & Olufsen, Oliver Wallington had 10 years’ working experience as a Design/Concept contractor. His main client in this time was LEGO, where he was involved inproducts such as Bionicle, Mindstorms, Cyber Master and Music Builder as well as web games and graphics for the LEGO website (Alphateam games, educationgraphics etc). Other clients include GN Netcom (headset design and UI), Danfoss(Controller UI simulations and presentations), Linde Werdlin (UI development of exclusive watch), and the Danish School of Education (development/code/graphics for game for physically disabled). Oliver also still occasionally teaches both concept process and communication/prototyping methods in Danish Universities.
He was one of the early members of the IdeaLab department at Bang & Olufsen, whose role it was to explore and develop concepts from a digital perspective. IdeaLab was set up as a supplement to the existing Idealand development department, with which it has since merged to become the IdeaFactory.
Process involvement
“While in the former IdeaLabdepartment, I was interested in exploring connections between graphics and mechanics. IdeaLab and Bang & Olufsens’s prototyping department got together, and we agreed to make some hardware to help this exploration. Prototyping came back with a wheel interface that we could attach to the back of a tablet PC. I (and my Dutch intern Willem Horst, who was studying Design/Interaction at the Mads Clausen Institute, University of Southern Denmark and at Tue in Eindhoven) then experimented with linked graphics onscreen. Using this hardware, we played with many different kinds of interactions, graphic layouts and functions. We took these to a level such thatthe prototype could actually be used by others. We also made other working physical models using card, LEGO and computer parts, and optimised our software for these.
I considered that there could be a product from this, and for a number of reasons decided to focus on developing a home audio product (clear headline and known category, interface and position etc). Also, I saw that we were working on the MOTS algorithm, and considered we could incorporate this into our prototype.
I created a presentation, support material and arguments, and presented to management. The concept was accepted, and it was agreed that it could be a BeoSound product. I continued on the project for some time after this, working with external designer Anders Hermansen and the user interface department, but ultimately the project was handed over for more detailed development. I did, however, remain as an occasional consultant during further development, working out particular UI and graphic considerations.
In short then, I was responsible for the graphics/mechanics connection concept, the overall product concept of it being a BeoSound with MOTS, and securing concept confirmation.
Generally speaking, Bang &Olufsen is one of the most exciting places to work at the moment from a concept viewpoint. The whole AV category is undergoing a major shift due to digital technology, and this has a knock on effect of changing user behaviour and expectations. There are no rules now to how a TV and stereo should work; we can create these ourselves.
The fact that Bang & Olufsen is known for design means we can start blending in ideas from the electronic art area, particularly interactive elements to be used for User Interface. The digital world in general will allow our customers to have new conversations and relationships with our products. We would be very limited in this area if it was not for the shops that can provide a gallery and the knowledgeable staff to guide potential users.
Consequently,the company’s quality and design position, combined with its amazing distribution chain, have provided Bang & Olufsen with a great opportunity.Bang & Olufsen's general attitude in not compromising an idea for cost is another great benefit, I have had my heart broken working with other companies when a good idea becomes an average one for the sake of money.”
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